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Introducing programming to elementary students novices by using game development in Python and Scratch (CROSBI ID 640927)

Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija

Mladenović, Monika ; Krpan, Divna ; Mladenović, Saša Introducing programming to elementary students novices by using game development in Python and Scratch // EDULEARN16: 8th International Conference on Education and New Learning Technologies: Proceedings / Gómez Chova, L. ; López Martínez, A. ; Candel Torres, I. (ur.). Valencia: International Academy of Technology, Education and Development (IATED), 2016. str. 1622-1629 doi: 10.21125/edulearn.2016.1323

Podaci o odgovornosti

Mladenović, Monika ; Krpan, Divna ; Mladenović, Saša

engleski

Introducing programming to elementary students novices by using game development in Python and Scratch

Most modern jobs rely on informatics. Jobs requiring the knowledge and skills associated to computers programming are one of most wanted occupations today. Despite that fact, there is enrolment crisis in computing, and programming courses are the least favoured by students. Students should be introduced to programming as early as possible. Question is what programming language is appropriate for that age? It is possible that “classical” approach for teaching programming, which includes procedural programming language with solving math problems, is strange and repulsive to students. Many researches showed that visual programming languages like scratch and programming games instead solving math problems have positive affect to motivation for programming. Motivation is important but do students actually learn programming concepts by programming games in Scratch? Problem solving skill is crucial for programming but does it affect success and motivation for programming? To answer these questions, we have conducted a research and used quantitative and qualitative analysis. The population sample consisted of 5th grade students belonging to 4 classes of two different elementary schools in year 2014/2015. Students didn’t have any previous programming experience. Students’ problem solving skills were measured before any programming lectures. Students were introduced to programming using procedural programming in Python and after that using game programming tasks in Scratch. In this paper the results of research will be presented.

programming ; Python ; Scratch ; games ; elementary school

Book Series: EDULEARN Proceedings

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Podaci o prilogu

1622-1629.

2016.

objavljeno

10.21125/edulearn.2016.1323

Podaci o matičnoj publikaciji

EDULEARN16: 8th International Conference on Education and New Learning Technologies: Proceedings

Gómez Chova, L. ; López Martínez, A. ; Candel Torres, I.

Valencia: International Academy of Technology, Education and Development (IATED)

978-84-608-8860-4

2340-1117

2340-1079

Podaci o skupu

8th International Conference on Education and New Learning Technologies, EDULEARN16

predavanje

04.07.2016-06.07.2016

Barcelona, Španjolska

Povezanost rada

Interdisciplinarne društvene znanosti, Računarstvo

Poveznice