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Pregled bibliografske jedinice broj: 838620

Impact of Simplemux Traffic Optimisation on MMORPG QoE


Sužnjević, Mirko; Saldana, Jose; Matijašević, Maja; Vuga, Matko
Impact of Simplemux Traffic Optimisation on MMORPG QoE // Proc. of the 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016) / Möller, Sebastian ; Egger, Sebastian (ur.).
Berlin, 2016. str. 15-19 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Impact of Simplemux Traffic Optimisation on MMORPG QoE

Autori
Sužnjević, Mirko ; Saldana, Jose ; Matijašević, Maja ; Vuga, Matko

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proc. of the 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016) / Möller, Sebastian ; Egger, Sebastian - Berlin, 2016, 15-19

Skup
ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016)

Mjesto i datum
Berlin, Germany, 29-31.8.2016

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
traffic optimisation ; Quality of Experience ; massively multiplayer online role-playing games ; user study

Sažetak
This paper studies the impact of a traffic optimisation method called Simplemux, on Quality of Experience (QoE) of Massively Multiplayer Online Role Playing Games (MMORPG). Simplemux allows a number of header-compressed packets of different flows to travel together, sharing the overhead of a common end-to-end tunnel. As a result, significant reductions in terms of bandwidth usage and packet rate can be achieved, but with a trade-off of introducing additional delay and delay variation. In the presented subjective studies we combine artificially created network flows of an MMORPG with traffic of real users, and this mix is sent through an implementation of Simplemux. In this way we simulate a case scenario in which a number of flows share a common network path. Two parameters are modified: the number of active game flows, and the multiplexing period. We examine if the players notice any degradation in their game experience, by comparing two situations: when Simplemux is active or not. Our goal is to investigate whether users’ QoE is degraded by using Simplemux.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika, Računarstvo



POVEZANOST RADA


Projekti:
HRZZ-IP-2013-11-8065 - Komunikacije usmjerene čovjeku u pametnim mrežama (HUTS) (Matijašević, Maja, HRZZ - 2013-11) ( POIROT)

Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Maja Matijašević (autor)

Avatar Url Mirko Sužnjević (autor)

Citiraj ovu publikaciju:

Sužnjević, Mirko; Saldana, Jose; Matijašević, Maja; Vuga, Matko
Impact of Simplemux Traffic Optimisation on MMORPG QoE // Proc. of the 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016) / Möller, Sebastian ; Egger, Sebastian (ur.).
Berlin, 2016. str. 15-19 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Sužnjević, M., Saldana, J., Matijašević, M. & Vuga, M. (2016) Impact of Simplemux Traffic Optimisation on MMORPG QoE. U: Möller, S. & Egger, S. (ur.)Proc. of the 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016).
@article{article, author = {Su\v{z}njevi\'{c}, Mirko and Saldana, Jose and Matija\v{s}evi\'{c}, Maja and Vuga, Matko}, year = {2016}, pages = {15-19}, keywords = {traffic optimisation, Quality of Experience, massively multiplayer online role-playing games, user study}, title = {Impact of Simplemux Traffic Optimisation on MMORPG QoE}, keyword = {traffic optimisation, Quality of Experience, massively multiplayer online role-playing games, user study}, publisherplace = {Berlin, Germany} }
@article{article, author = {Su\v{z}njevi\'{c}, Mirko and Saldana, Jose and Matija\v{s}evi\'{c}, Maja and Vuga, Matko}, year = {2016}, pages = {15-19}, keywords = {traffic optimisation, Quality of Experience, massively multiplayer online role-playing games, user study}, title = {Impact of Simplemux Traffic Optimisation on MMORPG QoE}, keyword = {traffic optimisation, Quality of Experience, massively multiplayer online role-playing games, user study}, publisherplace = {Berlin, Germany} }




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