Napredna pretraga

Pregled bibliografske jedinice broj: 828036

Defining Ontology Combining Concepts of Massive Multi-Player Online Role Playing Games and Organization of Large-Scale Multi-Agent Systems


Okreša Đurić, Bogdan; Schatten, Markus
Defining Ontology Combining Concepts of Massive Multi-Player Online Role Playing Games and Organization of Large-Scale Multi-Agent Systems // Proceedings of the 39th International Convention MIPRO 2016 / Biljanović, Petar (ur.).
Rijeka: Croatian Society MIPRO, 2016. str. 1603-1608 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


Naslov
Defining Ontology Combining Concepts of Massive Multi-Player Online Role Playing Games and Organization of Large-Scale Multi-Agent Systems

Autori
Okreša Đurić, Bogdan ; Schatten, Markus

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 39th International Convention MIPRO 2016 / Biljanović, Petar - Rijeka : Croatian Society MIPRO, 2016, 1603-1608

Skup
39th International Convention MIPRO 2015

Mjesto i datum
Opatija, Hrvatska, 30.05.-03.06.2016

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
MMORPG ; LSMAS ; organization ; ontology ; software development

Sažetak
Large-scale multi-agent systems (LSMAS) development methods are becoming a necessity in a world of ever growing numbers of computer agents incorporated in various devices and services used by people in all areas of life. Organization in such large-scale systems, becomes therefore a very relevant concept in research on LSMAS, as the mentioned agents are expected to cooperate, compete, and share information, hence improving quality of peoples’ life. An example application domain of LSMAS are massive multi-player online games (MMOG), and their specific genre – MMO role- playing games (MMORPG). MMORPGs provide us with the opportunity to study both large-scale virtual interaction of players (agents), and coordination of large-scale distributed artificial intelligence. In this paper, we will present an ontology of organizational concepts, suited for LSMAS development, merged with an ontology containing elements of a specific MMORPG. Combining these two ontologies with a special accent on identifying elements and aspects of organization, will hopefully present us with a basis for LSMAS structures which follow organizational constraints and are suitable for LSMAS development in the MMORPG context.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti



POVEZANOST RADA


Projekt / tema
HRZZ-UIP-2013-11-8537 - Višeagentno modeliranje velikih razmjera za MMORPG mrežne igre (Markus Schatten, )

Ustanove
Fakultet organizacije i informatike, Varaždin

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • Conference Proceedings Citation Index - Science (CPCI-S)
  • Scopus