Napredna pretraga

Pregled bibliografske jedinice broj: 821427

Preparation of a Hybrid e-Learning Course for Gamification


Kermek, Dragutin; Strmečki, Daniel; Novak, Matija; Kaniški, Matija
Preparation of a Hybrid e-Learning Course for Gamification // MIPRO 2016 - 39th International Convention / Petar Biljanović (ur.).
Rijeka: Croatian Society for Information and Communication Technology, Electronics and Microelectronics - MIPRO, 2016. str. 934-939 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


Naslov
Preparation of a Hybrid e-Learning Course for Gamification

Autori
Kermek, Dragutin ; Strmečki, Daniel ; Novak, Matija ; Kaniški, Matija

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
MIPRO 2016 - 39th International Convention / Petar Biljanović - Rijeka : Croatian Society for Information and Communication Technology, Electronics and Microelectronics - MIPRO, 2016, 934-939

ISBN
978-953-233-087-8

Skup
39th International Convention on Information and Communication Technology, Electronics and Microelectronics

Mjesto i datum
Opatija, Croatia, 30.5.-03.6.2016

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Gemification ; e-learning ; moodle ; LMS

Sažetak
Usage of game mechanics, dynamics, aesthetics and game thinking in a non-game systems is called gamification and recently becomes very popular in academia. In e-learning systems gamification is mainly used to increase user’s motivation, experience and engagement. When using gamified design elements in e-learning, we must consider various types of learners and learning objectives that have to be set for a course. For a successful implementation, the cooperation of experts in fields of education, technology, pedagogy and design is required. The paper presents our first attempt to convert an e-learning course and its grading systems into gamified version using various gamification design elements (e.g. points, badges, leader boards, levels, progress tracking, feedback, and social engagement). Some of them are supported by popular LMSs, usually through some plugin that must be installed. One of the issues many teachers encounter is the limitation of gamified elements in official LMS that they use and how to get the most out of it.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove
Fakultet organizacije i informatike, Varaždin,
Sveučilište u Zagrebu

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • Conference Proceedings Citation Index - Science (CPCI-S)
  • Scopus