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Artificial Intelligent Player’s Planning in Massively Multi-Player On-Line Role-Playing Games (CROSBI ID 626402)

Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija

Maliković, Marko ; Schatten, Markus Artificial Intelligent Player’s Planning in Massively Multi-Player On-Line Role-Playing Games // Proceedings of 26th Central European Conference on Information and Intelligent Systems, 2015, Varaždin, Croatia. Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2015. str. 3-10

Podaci o odgovornosti

Maliković, Marko ; Schatten, Markus

engleski

Artificial Intelligent Player’s Planning in Massively Multi-Player On-Line Role-Playing Games

Massively multi-player on-line role-playing games (MMORPGs) are relatively new phenomena in the gaming industry in which a potentially large number of players play simultaneously. An interesting problem in such games is to develop artificial players (bots) that are able to play such games and interact with other players. In this paper we provide an initial implementation of such an artificial player in Prolog based on an automated planning system and a belief- desire-intention (BDI) agent model. The artificial player is able to receive tasks (quests) from non-playing characters (NPCs) and solve them by taking one action after another according to its internal planning mechanism.

MMORPG ; AI player ; Planning ; Formalization ; Prolog

This work has been supported in full by the Croatian Science Foundation under the project number 8537.

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Podaci o prilogu

3-10.

2015.

objavljeno

Podaci o matičnoj publikaciji

Proceedings of 26th Central European Conference on Information and Intelligent Systems, 2015, Varaždin, Croatia

Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu

Podaci o skupu

26th Central European Conference on Information and Intelligent Systems

predavanje

23.09.2015-25.09.2015

Varaždin, Hrvatska

Povezanost rada

Informacijske i komunikacijske znanosti