Pretražite po imenu i prezimenu autora, mentora, urednika, prevoditelja

Napredna pretraga

Pregled bibliografske jedinice broj: 770768

Application context based algorithm for player skill evaluation in MOBA games


Sužnjević, Mirko; Matijašević, Maja; Konfic, Jelena
Application context based algorithm for player skill evaluation in MOBA games // Proceedings of the 2015 International Workshop on Network and Systems Support for Games (NetGames)
Zagreb: IEEE, 2015. str. 1-6 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 770768 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Application context based algorithm for player skill evaluation in MOBA games

Autori
Sužnjević, Mirko ; Matijašević, Maja ; Konfic, Jelena

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 2015 International Workshop on Network and Systems Support for Games (NetGames) / - Zagreb : IEEE, 2015, 1-6

ISBN
978-1-4799-8971-3

Skup
International Workshop on Network and Systems Support for Games

Mjesto i datum
Zagreb, Hrvatska, 3-4.12.2015

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Multiplayer Online Battle Arena ; MOBA ; computer game ; rating ; Heroes of Newerth

Sažetak
This work is motivated by the challenge to improve player rating systems in Multiplayer Online Battle Arena (MOBA) games by incorporating the application context, as opposed to calculating the player rating based solely on the match outcome (winning or losing). The application context is modeled by using a set of parameters describing the players' in-game accomplishments and contributions to the team, as well as the performance of the team as a whole. The proposed application context based rating algorithm functions as an extension of the underlying (unmodified) player rating algorithm by adjusting the rating update step and can thus be applied for different rating systems in MOBA games. We evaluate the proposed algorithm by using a dataset comprising over 400, 000 matches of the MOBA game Heroes of Newerth.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika, Računarstvo



POVEZANOST RADA


Projekti:
HRZZ-IP-2013-11-8065 - Komunikacije usmjerene čovjeku u pametnim mrežama (HUTS) (Matijašević, Maja, HRZZ - 2013-11) ( POIROT)

Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb,
Ericsson Nikola Tesla d.d.

Profili:

Avatar Url Maja Matijašević (autor)

Avatar Url Mirko Sužnjević (autor)

Citiraj ovu publikaciju:

Sužnjević, Mirko; Matijašević, Maja; Konfic, Jelena
Application context based algorithm for player skill evaluation in MOBA games // Proceedings of the 2015 International Workshop on Network and Systems Support for Games (NetGames)
Zagreb: IEEE, 2015. str. 1-6 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Sužnjević, M., Matijašević, M. & Konfic, J. (2015) Application context based algorithm for player skill evaluation in MOBA games. U: Proceedings of the 2015 International Workshop on Network and Systems Support for Games (NetGames).
@article{article, year = {2015}, pages = {1-6}, keywords = {Multiplayer Online Battle Arena, MOBA, computer game, rating, Heroes of Newerth}, isbn = {978-1-4799-8971-3}, title = {Application context based algorithm for player skill evaluation in MOBA games}, keyword = {Multiplayer Online Battle Arena, MOBA, computer game, rating, Heroes of Newerth}, publisher = {IEEE}, publisherplace = {Zagreb, Hrvatska} }
@article{article, year = {2015}, pages = {1-6}, keywords = {Multiplayer Online Battle Arena, MOBA, computer game, rating, Heroes of Newerth}, isbn = {978-1-4799-8971-3}, title = {Application context based algorithm for player skill evaluation in MOBA games}, keyword = {Multiplayer Online Battle Arena, MOBA, computer game, rating, Heroes of Newerth}, publisher = {IEEE}, publisherplace = {Zagreb, Hrvatska} }




Contrast
Increase Font
Decrease Font
Dyslexic Font