Computer Animation of Virtual 3D Characters (CROSBI ID 482287)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Muftić, Osman ; Skoko, Miroslav ; Baksa, Sarajko
engleski
Computer Animation of Virtual 3D Characters
It is possible to construct a computer-generated 3D virtual model of the body of a real person, using hand-taken or digitised 3D bodily measures. Using maps obtained from the photos of the faces of real models, it is possible to attribute personality to a virtual character, while computer animation offers dymaic movements and characteristics within the confines of space and time of the virtual world. Computer animation of virtual 3D characters can be performed in two ways conventionally, animating key frames, or by using modern motion capture systems. S. Baksa has developed a new approach to computer-generated animation of virtual 3D characters, called "VatoSABA", at the moment 1.0 version, using in one software package minimal costs and ease of operation, characteristic for key frame animation, as well as accuracy and speed, characteristic for motion capture systems.
Human body movements; computer animation; 3D characters; motion capture systems
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Podaci o prilogu
171-179-x.
2001.
objavljeno
Podaci o matičnoj publikaciji
1st INTERNATIONAL ERGONOMICS CONFERENCE, ERGONOMY 2001
Mijović, Budimir
Zagreb: Hrvatsko ergonomijsko društvo
Podaci o skupu
1st INTERNATIONAL ERGONOMICS CONFERENCE, ERGONOMY 2001
predavanje
07.12.2001-08.12.2001
Zagreb, Hrvatska