Nalazite se na CroRIS probnoj okolini. Ovdje evidentirani podaci neće biti pohranjeni u Informacijskom sustavu znanosti RH. Ako je ovo greška, CroRIS produkcijskoj okolini moguće je pristupi putem poveznice www.croris.hr
izvor podataka: crosbi !

TOWARDS UNDERSTANDING THE RELATIONSHIP BETWEEN GAME TYPE AND NETWORK TRAFFIC FOR CLOUD GAMING (CROSBI ID 610023)

Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija

Suznjevic, Mirko ; Beyer, Justus ; Skorin-Kapov, Lea ; Moller, Sebastian ; Sorsa, Nikola TOWARDS UNDERSTANDING THE RELATIONSHIP BETWEEN GAME TYPE AND NETWORK TRAFFIC FOR CLOUD GAMING // First International Workshop on Cloud Gaming Systems and Networks (C-Game), in Proceedings of IEEE International Conference on Multimedia and Expo 2014. 2014

Podaci o odgovornosti

Suznjevic, Mirko ; Beyer, Justus ; Skorin-Kapov, Lea ; Moller, Sebastian ; Sorsa, Nikola

engleski

TOWARDS UNDERSTANDING THE RELATIONSHIP BETWEEN GAME TYPE AND NETWORK TRAFFIC FOR CLOUD GAMING

Cloud based games have significantly larger network bandwidth requirements when compared with traditional online games (up to two orders of magnitude). Differences in transmission characteristics can be observed not only between various cloud gaming platforms, but also between different games played on the same platform. As the differences between games on the same platform can be very high (up to several Mbit/s), we can witness significant impacts on game performance and consequently the end user Quality of Experience. In this paper, we present a first step in the attempt to quantify this phenomenon through measurements of 18 games which differ in type, perspective, and input characteristics running on an open source cloud gaming platform - GamingAnywhere. We analyse gathered video samples and calculate the values of spatial and temporal video metrics defined in the literature. We identify the relation between two sets of video metrics and compare them with the network traffic characteristics, primarily bandwidth usage and packet rate. We also annotate and analyse the impact of user input and the context of the game on the application level.

cloudgames; gamegenre; trafficanalysis; video metrics; user behaviour

nije evidentirano

nije evidentirano

nije evidentirano

nije evidentirano

nije evidentirano

nije evidentirano

Podaci o prilogu

2014.

objavljeno

Podaci o matičnoj publikaciji

First International Workshop on Cloud Gaming Systems and Networks (C-Game), in Proceedings of IEEE International Conference on Multimedia and Expo 2014

2010-460X

Podaci o skupu

The First International Workshop on Cloud Gaming Systems and Networks (C-Game)held in conjuction with IEEE International Conference on Multimedia and Expo 2013

predavanje

14.07.2014-18.07.2014

Chengdu, Kina

Povezanost rada

Elektrotehnika