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Razvoj metoda i kvalitativnih kriterija računalne grafike i 3D animacija u području vizualnih efekata (CROSBI ID 595763)

Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija

Batinić, Ivica ; Tuzović, Amra ; Mrvac, Nikola ; Skala, Tibor Razvoj metoda i kvalitativnih kriterija računalne grafike i 3D animacija u području vizualnih efekata // Međunarodna konferencija Tiskarstvo 2013 / Žiljak, Vujić J. (ur.). Zagreb, 2013. str. 43-43

Podaci o odgovornosti

Batinić, Ivica ; Tuzović, Amra ; Mrvac, Nikola ; Skala, Tibor

hrvatski

Razvoj metoda i kvalitativnih kriterija računalne grafike i 3D animacija u području vizualnih efekata

Visual effects that allow a new dimension to display different objects, are increasingly appearing in daily life. Their appearance is caused by the rapid development of technical sciences and computer graphics. The frequently asked question is how do they achieve these visual effects, 3D animation and virtual reality. All of these are products of computer graphics and animation, visual areas of computer science that is developing at a breathtaking speed, and are used in engineering, science, medicine, arts, and military applications. Nowdays 3D animation has overcome method of classical animation because of growing presence of computer technology, but principles of classical animation are not completely ignored. In computer animation, the best results are achieved by the authors and animators trained by principles of classical animation, because they know the technical principles that can be applied to any configuration form. Precise knowledge of the classical techniques today is more important than ever, especially in the phase of the project because the computer animation allows far more improvisation than classical. Basic principles of traditional animation defined by the Walt Disney Studios before nearly 80 years are now also used in 3D animation.

Autodesk Maya; animation theories of human figures; skeletal animation; forward kinematics; inverse kinematics; skinning; weighting; rigging

nije evidentirano

engleski

Razvoj metoda i kvalitativnih kriterija računalne grafike i 3D animacija u području vizualnih efekata

nije evidentirano

Autodesk Maya; animation theories of human figures; skeletal animation; forward kinematics; inverse kinematics; skinning; weighting; rigging

nije evidentirano

Podaci o prilogu

43-43.

2013.

objavljeno

Podaci o matičnoj publikaciji

Žiljak, Vujić J.

Zagreb:

Podaci o skupu

TISKARSTVO & DIZAJN 2013.

predavanje

08.02.2013-09.02.2013

Tuheljske Toplice, Hrvatska

Povezanost rada

Elektrotehnika, Grafička tehnologija, Računarstvo