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Pregled bibliografske jedinice broj: 555690

The Impact of Game-Based Learning on the Achievement of Learning Goals and Motivation for Learning Mathematics - Literature Review


Divjak, Blaženka; Tomić, Damir
The Impact of Game-Based Learning on the Achievement of Learning Goals and Motivation for Learning Mathematics - Literature Review // Journal of Information and Organizational Sciences, 35 (2011), 1; 15-30 (međunarodna recenzija, pregledni rad, znanstveni)


CROSBI ID: 555690 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
The Impact of Game-Based Learning on the Achievement of Learning Goals and Motivation for Learning Mathematics - Literature Review

Autori
Divjak, Blaženka ; Tomić, Damir

Izvornik
Journal of Information and Organizational Sciences (1846-3312) 35 (2011), 1; 15-30

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, pregledni rad, znanstveni

Ključne riječi
game based learning; math; computer games

Sažetak
Information technologies are an integral part of a contemporary society which bases its progress on knowledge being one goal of education. Beside acquiring knowledge, skills and routines, the goal of education is to create a complete individual who can rationally and timely make decisions, purposefully react in new situations and be trained for life-long learning. In order to accomplish all this, it is necessary to make educational process more creative, contemporary and adjusted to new generations of computer literate pupils who demand quicker and more frequent interactions, a lot of information at the same time, generations who quickly acquire rules of computer games. Computer games meeting pedagogical criteria should become an integral part of learning. Teaching with mathematical computer games, which fulfil pedagogical criteria, influences pupils’ motivation, learning, retention and forgetting. This paper provides a review of literature in this field and determines whether the use of mathematical computer games contributes to more efficient realisation of educational goals at all level of education. Furthermore, considering prior research we have attempted to establish whether the use of mathematical games for teaching has an impact on the formation of a positive attitude of pupils of different ages toward the subject of mathematics, their motivation and knowledge acquisition when compared to learning without computer games. Finally, we have analysed different research methods concerning this issue and assessed the impact of pedagogically designed mathematical computer games on the realisation of educational goals and quality improvement of teaching and learning.

Izvorni jezik
Engleski

Znanstvena područja
Matematika, Informacijske i komunikacijske znanosti

Napomena
Www.hrcak.srce.hr/file/103887



POVEZANOST RADA


Projekti:
016-0161217-0769 - Razvoj matematičkih modela za unaprijeđenje kvalitete usluga u javnom sektoru (Hunjak, Tihomir, MZOS ) ( POIROT)
016-0372785-0892 - Diferencijalna geometrija prostora s degeneriranim i indefinitnim metrikama (Divjak, Blaženka, MZOS ) ( POIROT)

Ustanove:
Fakultet organizacije i informatike, Varaždin,
Fakultet za odgojne i obrazovne znanosti, Osijek

Profili:

Avatar Url Blaženka Divjak (autor)

Avatar Url Damir Tomić (autor)


Citiraj ovu publikaciju

Divjak, Blaženka; Tomić, Damir
The Impact of Game-Based Learning on the Achievement of Learning Goals and Motivation for Learning Mathematics - Literature Review // Journal of Information and Organizational Sciences, 35 (2011), 1; 15-30 (međunarodna recenzija, pregledni rad, znanstveni)
Divjak, B. & Tomić, D. (2011) The Impact of Game-Based Learning on the Achievement of Learning Goals and Motivation for Learning Mathematics - Literature Review. Journal of Information and Organizational Sciences, 35 (1), 15-30.
@article{article, year = {2011}, pages = {15-30}, keywords = {game based learning, math, computer games}, journal = {Journal of Information and Organizational Sciences}, volume = {35}, number = {1}, issn = {1846-3312}, title = {The Impact of Game-Based Learning on the Achievement of Learning Goals and Motivation for Learning Mathematics - Literature Review}, keyword = {game based learning, math, computer games} }
@article{article, year = {2011}, pages = {15-30}, keywords = {game based learning, math, computer games}, journal = {Journal of Information and Organizational Sciences}, volume = {35}, number = {1}, issn = {1846-3312}, title = {The Impact of Game-Based Learning on the Achievement of Learning Goals and Motivation for Learning Mathematics - Literature Review}, keyword = {game based learning, math, computer games} }

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • Emerging Sources Citation Index (ESCI)
  • Scopus


Uključenost u ostale bibliografske baze podataka:


  • Computer and Information Systems Abstracts
  • Information Science Abstracts
  • INSPEC
  • LISA: Library and Information Science Abstracts





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