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QAVE – a Game-Based Immersive Virtual Reality System (CROSBI ID 531165)

Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija

Baričević, Domagoj ; Dujmić, Hrvoje ; Šarić, Matko QAVE – a Game-Based Immersive Virtual Reality System // Proceedings of the 18th International Conference on Information and Intelligent Systems / Aurer Boris, Bača Miroslav (ur.). Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2007. str. 357-362-x

Podaci o odgovornosti

Baričević, Domagoj ; Dujmić, Hrvoje ; Šarić, Matko

engleski

QAVE – a Game-Based Immersive Virtual Reality System

In this paper we present the QAVE (Quake Automatic Virtual Environment) system that we developed based on the computer game Quake III Arena. The QAVE system is an immersive CAVE-like virtual reality system. The system uses the open source Quake 3 game engine that was adapted to run and display the virtual world, and the open source computer vision library OpenCV to perform optical tracking of the QAVE users, which makes the system very cost-effective. The use of a computer game as the basis for the QAVE system means that it is able to take advantage of the content and tools created for the game and provide rich and dynamic worlds for the system’ s users. The QAVE system demonstrates that computer games are a viable platform for scientific research, especially in the development of virtual reality applications.

QAVE; Virtual reality; CAVE; Quake; computer game; serious games

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Podaci o prilogu

357-362-x.

2007.

objavljeno

Podaci o matičnoj publikaciji

Proceedings of the 18th International Conference on Information and Intelligent Systems

Aurer Boris, Bača Miroslav

Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu

978-953-6071-30-2

Podaci o skupu

18th International conference on information and intelligent systems

predavanje

12.09.2007-14.09.2007

Varaždin, Hrvatska

Povezanost rada

Elektrotehnika, Računarstvo