Mobile Game Based Learning - Taxonomy and student experience (CROSBI ID 529727)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Čišić, Dragan ; Tijan, Edvard ; Kurek, Ana
engleski
Mobile Game Based Learning - Taxonomy and student experience
Mobile technologies are increasingly the technologies of choice for social and leisure activities, particularly among young people. Mobile games are among the most popular applications and we are beginning to see how these may be translated into effective learning technologies. The 3-year mobile Game-based Learning project (mGBL) is a practical response to the emerging opportunities, designing new learning game models for delivery via mobile devices. Starting the project , primary question of digital and mobile divide between European students has been raised. Results from user trials, performed in five European countries, are presented in this paper. Results are discussed and some questions regarding similarities and distinctions are stressed.
Game based learning; e-learning; m-learning
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Podaci o prilogu
299-305-x.
2007.
objavljeno
Podaci o matičnoj publikaciji
Luzar-Stiffler, Vesna ; Hljuz-Dobrić, Vesna
Cavtat: Sveučilišni računski centar Sveučilišta u Zagrebu (Srce)
978-953-7138-09-7
1330-1012
Podaci o skupu
ITI 2007 - Information Technology Interfaces
predavanje
25.06.2007-28.06.2007
Cavtat, Hrvatska