Designing Mobile Games to Promote Decision-making Skills – a Pan-european project (CROSBI ID 522486)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
A. Mitchell, P. Inchingolo, F. Vatta, D. Čišić, Dragan ; Perić, Ana ; Ipšić, Ivo ; Takšić, Vladimir ; Gričar, J., Petrovic, O. ; Kittl, Christian, Peyha, Hans - Joerg
engleski
Designing Mobile Games to Promote Decision-making Skills – a Pan-european project
Research shows the potential of mobile games to promote learning in young adults. The 3-year EC-funded project mGBL (mobile Game-based Learning) will prototype a platform and tools for the cost- and time-efficient development and deployment of mobile learning games. At least two types of game template will be designed. These will be or strategy games that can support the evelopment of decisionmaking skills for crisis situations. Example games will be developed in the fields of e-health, e-commerce and career guidance. This short paper outlines project development stages and identifies issues emerging during the exploratory phase of the design rocess.
Mobile games ; Decision-making Skills ; Pan-european project
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Podaci o prilogu
1-5.
2006.
objavljeno
Podaci o matičnoj publikaciji
MIPRO 2006, 29th International Convention, Conference DE, Digital Economy, 3rd Alpe Adria Universities Initiative (ALADIN
Opatija: Hrvatsko informacijsko i dokumentacijsko društvo
Podaci o skupu
MIPRO 2006, 29th International Convention, Conference DE, Digital Economy, 3rd Alpe Adria Universities Initiative (ALADIN
predavanje
22.05.2006-26.05.2006
Opatija, Hrvatska