Gamification in Computer Programming Education – Systematic Literature Review (CROSBI ID 719357)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Kučak, Danijel ; Kučak, Martina
engleski
Gamification in Computer Programming Education – Systematic Literature Review
Adopting various principles and paradigms in computer programming is a challenging step in educating future software engineers. Many of these principles are abstract, so they are often a problem for students. As practicing programming is one of the most important steps in mastering the course, motivating students to practice more is extremely important. There a plenty of ways of doing that, one of them is to include gamification elements in the curriculum. In recent years, gamification has been used as one of the commonly used methods to increase students’ motivation. The usage of gamification elements in a computer programming education area is currently very interesting to researchers and scientists, and it is the focus of our study. This study identifies and analyses suitable literature, research papers, and articles to determine which gamification elements have been used in the field of computer programming education and to determine the current trends of using gamification in computer programming education.
gamification ; computer programming education ; students' motivation ; systematic literature review
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Podaci o prilogu
581-584.
2022.
objavljeno
10.23919/MIPRO55190.2022.9803457
Podaci o matičnoj publikaciji
45th Jubilee International Convention on Information, Communication and Electronic Technology, MIPRO 2022 - Proceedings
Skala, Karolj
Opatija: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO
978-953-322-412-1
1847-3938
1847-3946
Podaci o skupu
MIPRO 2022
predavanje
23.05.2022-27.05.2022
Opatija, Hrvatska
Povezanost rada
Informacijske i komunikacijske znanosti, Računarstvo