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Pregled bibliografske jedinice broj: 1197541

An overview of digital game-based learning development and evaluation models


Horvat, Marko; Jagušt, Tomislav; Prce Veseli, Zagorka; Malnar, Krešimir; Čižmar, Žarko
An overview of digital game-based learning development and evaluation models // Proceedings of MIPRO 2022 / Skala, Karolj (ur.).
Opatija: Croatian Society for Information, Communication and Electronic Technology – MIPRO, 2022. str. 781-786 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 1197541 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
An overview of digital game-based learning development and evaluation models

Autori
Horvat, Marko ; Jagušt, Tomislav ; Prce Veseli, Zagorka ; Malnar, Krešimir ; Čižmar, Žarko

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of MIPRO 2022 / Skala, Karolj - Opatija : Croatian Society for Information, Communication and Electronic Technology – MIPRO, 2022, 781-786

Skup
MIPRO 2022 45th Jubilee International Convention on Information and Communication Technology, Electronics and Microelectronics

Mjesto i datum
Opatija, Hrvatska, 23.-27.05.2022

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
game-based learning ; project-based learning ; learning models

Sažetak
From an educational point of view, the design of digital games, especially the so-called serious games, is a powerful tool that can improve engagement and motivation, help students develop digital literacy skills, and deepen their understanding of the domain, which could eventually have a positive impact on the overall learning process. For this reason, game development is increasingly being incorporated into the learning process and more and more educators are using this strategy to improve the quality of their teaching. Given the inherent multidisciplinarity and complexity of such projects, the design of game design-based learning activities, as well as their assessment, is not an easy task. As a result, many approaches have been developed, some of which rely on existing, proven models such as Bloom's Taxonomy, while others incorporate the principles of project-based learning or motivational design processes. This study provides an overview of the different approaches to the design and assessment of game-based learning systems and activities, outlining their main features and characteristics.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo, Informacijske i komunikacijske znanosti



POVEZANOST RADA


Projekti:
EK-ESF-UP.04.2.1.06.0055 - Tematske mreže za društveno-ekonomski razvoj te promicanje socijalnog dijaloga u kontekstu unapređivanja uvjeta rada (digitalna.hr) (Bejaković, Predrag; Jagušt, Tomislav; Žajdela Hrustek, Nikolina; Luić, Ljerka; Balen, Hrvoje, EK - UP.04.2.1.06) ( POIROT)

Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Marko Horvat (autor)

Avatar Url Tomislav Jagušt (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada

Citiraj ovu publikaciju:

Horvat, Marko; Jagušt, Tomislav; Prce Veseli, Zagorka; Malnar, Krešimir; Čižmar, Žarko
An overview of digital game-based learning development and evaluation models // Proceedings of MIPRO 2022 / Skala, Karolj (ur.).
Opatija: Croatian Society for Information, Communication and Electronic Technology – MIPRO, 2022. str. 781-786 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Horvat, M., Jagušt, T., Prce Veseli, Z., Malnar, K. & Čižmar, Ž. (2022) An overview of digital game-based learning development and evaluation models. U: Skala, K. (ur.)Proceedings of MIPRO 2022.
@article{article, author = {Horvat, Marko and Jagu\v{s}t, Tomislav and Prce Veseli, Zagorka and Malnar, Kre\v{s}imir and \v{C}i\v{z}mar, \v{Z}arko}, editor = {Skala, K.}, year = {2022}, pages = {781-786}, keywords = {game-based learning, project-based learning, learning models}, title = {An overview of digital game-based learning development and evaluation models}, keyword = {game-based learning, project-based learning, learning models}, publisher = {Croatian Society for Information, Communication and Electronic Technology – MIPRO}, publisherplace = {Opatija, Hrvatska} }
@article{article, author = {Horvat, Marko and Jagu\v{s}t, Tomislav and Prce Veseli, Zagorka and Malnar, Kre\v{s}imir and \v{C}i\v{z}mar, \v{Z}arko}, editor = {Skala, K.}, year = {2022}, pages = {781-786}, keywords = {game-based learning, project-based learning, learning models}, title = {An overview of digital game-based learning development and evaluation models}, keyword = {game-based learning, project-based learning, learning models}, publisher = {Croatian Society for Information, Communication and Electronic Technology – MIPRO}, publisherplace = {Opatija, Hrvatska} }




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