An overview of digital game-based learning development and evaluation models (CROSBI ID 718657)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Horvat, Marko ; Jagušt, Tomislav ; Prce Veseli, Zagorka ; Malnar, Krešimir ; Čižmar, Žarko
engleski
An overview of digital game-based learning development and evaluation models
From an educational point of view, the design of digital games, especially the so-called serious games, is a powerful tool that can improve engagement and motivation, help students develop digital literacy skills, and deepen their understanding of the domain, which could eventually have a positive impact on the overall learning process. For this reason, game development is increasingly being incorporated into the learning process and more and more educators are using this strategy to improve the quality of their teaching. Given the inherent multidisciplinarity and complexity of such projects, the design of game design-based learning activities, as well as their assessment, is not an easy task. As a result, many approaches have been developed, some of which rely on existing, proven models such as Bloom's Taxonomy, while others incorporate the principles of project-based learning or motivational design processes. This study provides an overview of the different approaches to the design and assessment of game-based learning systems and activities, outlining their main features and characteristics.
game-based learning ; project-based learning ; learning models
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Podaci o prilogu
781-786.
2022.
objavljeno
Podaci o matičnoj publikaciji
Proceedings of MIPRO 2022
Skala, Karolj
Opatija: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO
1847-3938
1847-3946
Podaci o skupu
MIPRO 2022
predavanje
23.05.2022-27.05.2022
Opatija, Hrvatska