Correlation of different gamification systems - Kahoot vs badge (CROSBI ID 715557)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Vranešić, Philip ; Aleksić-Maslać, Karmela
engleski
Correlation of different gamification systems - Kahoot vs badge
Gamification has already been intensively used in the last 10 years, especially in the education process. The purpose of gamification is to enhance student engagement and motivation by using game design elements in non-game context. As there are a lot of different gamifiction tools and systems, it is interesting to research about these technologies and how it impacts student’s satisfaction and success in the learning process. For this reason, this paper analyzes the usage of two different gamification systems on a course Selected Topics from New Technologies (STNT) – Kahoot and badge. STNT is an elective course that can be enrolled by students from any year, from first to fourth, which are part of one of the three undergraduate programs on Zagreb School of Economics and Management (ZSEM) – Economics and Management, Business Mathematics and Economics, and Business Law and Economics. By collecting 4 different elements: student grade, Kahoot results, Badge results and Gamification survey results ; the analysis and correlations were made in order to determine the streanghts and weaknesses of Kahoot and badge system.
Gamification, Badges, Education, Teaching methods, New Technologies
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Podaci o prilogu
62-69.
2021.
objavljeno
Podaci o matičnoj publikaciji
Proceedings - 7th Higher Education Institutions Conference - Building Agile Organization
Aleksić-Maslać, Karmela ; Vranešić, Philip
Zagreb: MATE
978-953-246-470-2
Podaci o skupu
Nepoznat skup
predavanje
29.02.1904-29.02.2096