Comparison of Students’ Motivation for Programming Computer Game and Educational Robot Using the Game of Marbles (CROSBI ID 713463)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Kunović, Ivan ; Sović Kržić, Ana
engleski
Comparison of Students’ Motivation for Programming Computer Game and Educational Robot Using the Game of Marbles
n this paper, an educational robot that can be controlled and programmed over the internet and a simple computer game of marbles are presented. The robot was made from Fischertechnik set and controlled with Arduino Uno, connected over the cloud using mBlock 5. The robot and most of the game were prepared before the workshops with students. Students aged 9-14 added basic control commands for the game and the robot. They filled out qualitative and quantitative questionnaires about the motivation for a live game of marbles, a computer game of marbles, and a robot game of marbles controlled over the internet. The pros and cons of a computer game and a robot design and control were evaluated. Changes in motivation for playing a live game of marbles before and after the computer game and robot game were analyzed. Finally, a comparison of students’ motivation for learning programming a computer game and an educational robot was made and advices for keeping the motivation were given.
gamification ; educational robot ; remote control ; Fischertechnik ; Arduino ; mBlock ; marbles simulation
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Podaci o prilogu
704-709.
2021.
objavljeno
10.23919/MIPRO52101.2021.9596790
Podaci o matičnoj publikaciji
2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO)
Opatija:
2623-8764
Podaci o skupu
MIPRO 2021
predavanje
27.09.2021-01.10.2021
Opatija, Hrvatska