A Game Engine Layer for the Implementation of Massively Multiplayer On-line Interactive Fiction (CROSBI ID 711264)
Prilog sa skupa u časopisu | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Schatten, Markus ; Peharda, Tomislav ; Rasonja, Juraj
engleski
A Game Engine Layer for the Implementation of Massively Multiplayer On-line Interactive Fiction
In this article we present a game engine layer implemented above the Inform 7 interactive fiction (IF) programming system that allows for the implementation of massively multi-player on-line (MMO) IF games. By using a multiagent system (MAS) approach we show how interaction with dynamic entities like other players, bots or non-player characters (NPCs) can be implemented in IF games allowing for world synchronization over a network. Additionally, we show a proof-of-concept game implemented using the proposed engine and provide guidelines for future research.
game engine ; interactive fiction ; massively multiplayer on-line games ; role playing games ; multi agent systems
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Podaci o prilogu
11-16.
2021.
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objavljeno
Podaci o matičnoj publikaciji
Central European conference on information and intelligent systems
Vrček, Neven ; Pergler, Elisabeth ; Grd, Petra
Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu
1847-2001
1848-2295
Podaci o skupu
32nd Central European Conference on Information and Intelligent Systems (CECIIS 2021)
predavanje
13.10.2021-15.10.2021
Varaždin, Hrvatska