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Examining the effects of gaming: possible ways of moving forward


Razum, Josip; Huić, Aleksandra
Examining the effects of gaming: possible ways of moving forward // 9th European Congress of Methodology - EAM 2021
Valencia, Španjolska, 2021. (poster, međunarodna recenzija, neobjavljeni rad, znanstveni)


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Naslov
Examining the effects of gaming: possible ways of moving forward

Autori
Razum, Josip ; Huić, Aleksandra

Vrsta, podvrsta i kategorija rada
Sažeci sa skupova, neobjavljeni rad, znanstveni

Skup
9th European Congress of Methodology - EAM 2021

Mjesto i datum
Valencia, Španjolska, 21.-23.07.2021

Vrsta sudjelovanja
Poster

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Mixed methods ; Gaming ; Self-Determination Theory

Sažetak
Title Examining the effects of gaming: possible ways of moving forward Purpose Current gaming research seems to be heavily focused on “gaming addiction”, with often insufficiently validated constructs and a lack of holistic perspective. In this research, we firstly aimed to conduct a qualitative study and examine how the adolescent gamers see the purpose of gaming, how do they integrate gaming in their daily lives and what they think about positive and negative consequences of gaming. Secondly, we aimed to conduct an experience sampling (ESM) study to connect the basic psychological needs fulfilment experienced in gaming and in the life outside gaming with well-being and test the hypotheses about the moderators and mediators of the relationship between need satisfaction in games and well-being. Methods/design The qualitative study consisted of semi-structured in-depth interviews carried out on N=38 adolescent gamers who played mostly online multiplayer games for two or more hours per day. The ESM study will be carried out by firstly measuring the trait variables, then measuring the state variables two or three times per day for two weeks and measuring the trait variables again. The sample is expected to be around 100 – 130 adolescent participants who play videogames two or more hours daily. Results We will briefly discuss the qualitative results and then the ESM study plan. Since ESM methodology was very rarely used in gaming research, we will reflect on its possible advantages (e.g. minimization of retrospective bias, studying gaming-related processes as they unfold) and possible pitfalls. We will also discuss ways in which we used the qualitative research as an input for the quantitative study. Conclusions We hope that our studies will provide, in addition to their findings, a useful discussion about the methodology of gaming research.

Izvorni jezik
Engleski

Znanstvena područja
Psihologija



POVEZANOST RADA


Ustanove:
Institut društvenih znanosti Ivo Pilar, Zagreb

Profili:

Avatar Url Aleksandra Huić (autor)

Avatar Url Josip Razum (autor)

Citiraj ovu publikaciju:

Razum, Josip; Huić, Aleksandra
Examining the effects of gaming: possible ways of moving forward // 9th European Congress of Methodology - EAM 2021
Valencia, Španjolska, 2021. (poster, međunarodna recenzija, neobjavljeni rad, znanstveni)
Razum, J. & Huić, A. (2021) Examining the effects of gaming: possible ways of moving forward. U: 9th European Congress of Methodology - EAM 2021.
@article{article, year = {2021}, keywords = {Mixed methods, Gaming, Self-Determination Theory}, title = {Examining the effects of gaming: possible ways of moving forward}, keyword = {Mixed methods, Gaming, Self-Determination Theory}, publisherplace = {Valencia, \v{S}panjolska} }
@article{article, year = {2021}, keywords = {Mixed methods, Gaming, Self-Determination Theory}, title = {Examining the effects of gaming: possible ways of moving forward}, keyword = {Mixed methods, Gaming, Self-Determination Theory}, publisherplace = {Valencia, \v{S}panjolska} }




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