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Evaluation of cybersickness in virtual reality in driving simulator (CROSBI ID 299610)

Prilog u časopisu | izvorni znanstveni rad | međunarodna recenzija

Agić, Ana ; Mandić, Lidija Evaluation of cybersickness in virtual reality in driving simulator // Acta graphica, 30 (2021), 2; 11-16. doi: 10.25027/agj2017.28.v30i2.210.

Podaci o odgovornosti

Agić, Ana ; Mandić, Lidija

engleski

Evaluation of cybersickness in virtual reality in driving simulator

Virtual reality (VR) devices are becoming more popular and widespread tool for learning, gaming and entertainment purposes. One of familiar problems of emerging in VR is side effect known as cybersickness, which can be a nuisance for consumers of VR content. This occurrence can be explained as visual and vestibular conflict. The problem with cybersickness lies within the fact that the body is stationary, but eyes perceive motion in virtual reality, also known as vection. Cybersickness symptoms that often occur include blurred vision, headache, vertigo, upset stomach and other. Aim of this research is to observe changes in cybersickness symptoms in two tested conditions (2D display and VR). In this paper, subjective and objective metric of evaluation regarding cybersickness in VR driving simulation are used. Subjective metric is survey and objective metric is electroencephalogram (EEG). Results of the survey indicate which symptoms of cybersickness are more pronounced during driving in virtual environment compared with classic 2D screen experience. Statistically significant difference was found for 6 variables, which include vertigo, blurred vision and headache. Objective metric showed that highest average beta wave was in VR setting, as well as beta/alpha ratio, which is associated with stress and excitement.

virtual reality, cybersickness, driving simulation, EEG

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Podaci o izdanju

30 (2)

2021.

11-16

objavljeno

0353-4707

1848-3828

10.25027/agj2017.28.v30i2.210.

Povezanost rada

Grafička tehnologija, Interdisciplinarne tehničke znanosti

Poveznice