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Digital games for acquiring everyday life skills for students with intellectual disabilities (CROSBI ID 707711)

Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija

Stančin, Kristian ; Hoić-Božić, Nataša ; Holenko Dlab, Martina Digital games for acquiring everyday life skills for students with intellectual disabilities // Proceedings of the 15th European Conference on Game Based Learning ECGBL 2021 / Fotaris, Panagiotis (ur.). Brighton, 2021. str. 927-930

Podaci o odgovornosti

Stančin, Kristian ; Hoić-Božić, Nataša ; Holenko Dlab, Martina

engleski

Digital games for acquiring everyday life skills for students with intellectual disabilities

The process of upbringing and educating students with intellectual disabilities (ID) should be based on an individualized approach to learning. This can be achieved through the use of game-based learning, which allows presentation of certain educational content in an appropriate way. In this sense, digital games can be a good mediator in the development of everyday life skills, as they can be used to simulate everyday situations (e.g. shopping, dressing, eating, personal hygiene), which allows students with ID to become more independent in life. The aim of this work in progress is to provide an overview of digital games that enable the acquisition of everyday life skills for students with ID. The presented research highlights the importance of digital games in the upbringing and education of students with ID as well as the importance of finding games that are suitable for the individual needs of students with ID. Throughout the work, a number of digital games are presented and their features that make these games suitable for use by students with ID are described. This overview will play an important role in subsequent research steps – in developing an ontology that more formally describes the individual needs of students with ID and the requirements that a game must have in order to be compatible for playing by students with ID.

Digital Games, Intellectual Disabilities, Everyday Skills, Domain Ontology

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Podaci o prilogu

927-930.

2021.

objavljeno

Podaci o matičnoj publikaciji

Proceedings of the 15th European Conference on Game Based Learning ECGBL 2021

Fotaris, Panagiotis

Brighton:

978-1-914587-13-9

2049-0992

Podaci o skupu

15th European Conference on Game Based Learning ECGBL 2021

poster

24.09.2021-25.09.2021

Brighton, Ujedinjeno Kraljevstvo

Povezanost rada

Edukacijsko-rehabilitacijske znanosti, Informacijske i komunikacijske znanosti