The Importance of Using Digital Games for Educational Purposes for Students with Intellectual Disabilities (CROSBI ID 707709)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Stančin, Kristian ; Hoić-Božić, Nataša
engleski
The Importance of Using Digital Games for Educational Purposes for Students with Intellectual Disabilities
Acquiring academic and practical skills for students with intellectual disabilities is a great challenge. The use of digital games and game-based simulations in order to accomplish certain learning outcomes can be a good mediator in adopting these skills. The aim of the paper is to present the field of digital games for students with intellectual disabilities by giving an overview of recent research in the field. The research is focused on finding how to define most important game concepts, how important are digital games in the education process of students with intellectual disabilities, and what is the purpose of existing games. Throughout the work, the following contributions have been made: the terms game-based learning, educational games, serious games were defined and connected them with the term intellectual disabilities, and new findings in using digital games in the upbringing and education of students with intellectual disabilities were pointed out. This paper also describes the research in the context of the project “Digital games in the context of learning, teaching and promoting inclusive education ; ” related to the possibilities of using games for students with intellectual disabilities.
digital games ; game-based learning ; serious games ; intellectual disabilities ; inclusion
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Podaci o prilogu
8-15.
2020.
objavljeno
Podaci o matičnoj publikaciji
Proceedings of the International Scientific Conference on Innovative Approaches to the Application of Digital Technologies in Education (SLET 2020)
Rugelj, Jože ; Lapina, Maria
Stavropolj: CEUR-WS
1613-0073
Podaci o skupu
Nepoznat skup
ostalo
29.02.1904-29.02.2096
Povezanost rada
Edukacijsko-rehabilitacijske znanosti, Informacijske i komunikacijske znanosti