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Developing a Game Engine in C# Programming Language (CROSBI ID 706131)

Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija

Sršen, Mirko ; Orehovački, Tihomir Developing a Game Engine in C# Programming Language // MIPRO / Skala, Karolj (ur.). 2021. str. 1972-1977 doi: 10.23919/MIPRO52101.2021.9596801

Podaci o odgovornosti

Sršen, Mirko ; Orehovački, Tihomir

engleski

Developing a Game Engine in C# Programming Language

A video game refers to a digital breed of entertainment experienced on various devices, including personal computers, gaming consoles, tablets, and smartphones. For some time now, video games have not been perceived as a form of play solely reserved for children but as the way of spending the leisure time enjoyed by a vast of adults worldwide. As a result, the video games sector has become a behemoth larger than the movie and music industry combined, and it is growing on daily basis. The process of developing video games is more complex than ever which is the reason why every now and then novel game engine is proposed. The objective of this paper is to present features of a game engine that was implemented in C# programming language. The introduced game engine draws on MonoGame library that contains collection of functions and commands thus facilitating the creation of a virtual space and supporting the development of video games. The functionalities and capabilities of the presented game engine are demonstrated on the examples of 2D and 3D video games prototypes.

game development ; C# ; .NET ; XNA ; MonoGame

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Podaci o prilogu

1972-1977.

2021.

objavljeno

10.23919/MIPRO52101.2021.9596801

Podaci o matičnoj publikaciji

Skala, Karolj

Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO

1847-3946

Podaci o skupu

MIPRO 2021

predavanje

27.09.2021-01.10.2021

Opatija, Hrvatska

Povezanost rada

Informacijske i komunikacijske znanosti

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