Developing a Game Engine in C# Programming Language (CROSBI ID 706131)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Sršen, Mirko ; Orehovački, Tihomir
engleski
Developing a Game Engine in C# Programming Language
A video game refers to a digital breed of entertainment experienced on various devices, including personal computers, gaming consoles, tablets, and smartphones. For some time now, video games have not been perceived as a form of play solely reserved for children but as the way of spending the leisure time enjoyed by a vast of adults worldwide. As a result, the video games sector has become a behemoth larger than the movie and music industry combined, and it is growing on daily basis. The process of developing video games is more complex than ever which is the reason why every now and then novel game engine is proposed. The objective of this paper is to present features of a game engine that was implemented in C# programming language. The introduced game engine draws on MonoGame library that contains collection of functions and commands thus facilitating the creation of a virtual space and supporting the development of video games. The functionalities and capabilities of the presented game engine are demonstrated on the examples of 2D and 3D video games prototypes.
game development ; C# ; .NET ; XNA ; MonoGame
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
Podaci o prilogu
1972-1977.
2021.
objavljeno
10.23919/MIPRO52101.2021.9596801
Podaci o matičnoj publikaciji
Skala, Karolj
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO
1847-3946
Podaci o skupu
MIPRO 2021
predavanje
27.09.2021-01.10.2021
Opatija, Hrvatska
Povezanost rada
Informacijske i komunikacijske znanosti