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Volume Rendering with Least Squares Spline Reconstruction


Mihajlović, Željka; Budin, Leo; Kalafatić, Zoran
Volume Rendering with Least Squares Spline Reconstruction // Proceedings of the 9 th IEEE International Conference on Electronics, Circuits and Systems, ICECS 2002 / Barić, A, Magjarević, R, Pejčinović B, Chrzanowska-Jeske, M (ur.).
Zagreb: Antonić d.o.o., 2002. str. 843-846 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


Naslov
Volume Rendering with Least Squares Spline Reconstruction

Autori
Mihajlović, Željka ; Budin, Leo ; Kalafatić, Zoran

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 9 th IEEE International Conference on Electronics, Circuits and Systems, ICECS 2002 / Barić, A, Magjarević, R, Pejčinović B, Chrzanowska-Jeske, M - Zagreb : Antonić d.o.o., 2002, 843-846

Skup
The 9 th IEEE International Conference on Electronics, Circuits and Systems, ICECS 2002

Mjesto i datum
Dubrovnik, Hrvatska, 15-18.09.2002

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
volume rendering; least square spline; reconstruction

Sažetak
This paper presents a volume rendering procedure with embedded least square spline reconstruction. The first part of this paper describes a technique for the continuous representation of descrete signals by using B-splines. Volume element space is an example of the discrete signal which can be continuously represented in terms of the B-spline. Volume rendering is very time-consuming procedure and therefore we down-sample the initial size of the volume. Before the down-sampling some low-pass prefiltering is required. Our design of the prefilter is based on considering the combined operation of the prefiltering and the reconstruction postfiltering. The second part of this paper deals with embedding of the least square spline filter into the volume rendering procedure. The position of the reconstruction point is arbitrary in the volume element space. Reconstruction of the normal vector required for shading could be easily derived from the continuous reconstruction function.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo



POVEZANOST RADA


Projekt / tema
0036025
0036051

Ustanove
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Željka Mihajlović (autor)

Avatar Url Zoran Kalafatić (autor)

Avatar Url Leo Budin (autor)

Citiraj ovu publikaciju

Mihajlović, Željka; Budin, Leo; Kalafatić, Zoran
Volume Rendering with Least Squares Spline Reconstruction // Proceedings of the 9 th IEEE International Conference on Electronics, Circuits and Systems, ICECS 2002 / Barić, A, Magjarević, R, Pejčinović B, Chrzanowska-Jeske, M (ur.).
Zagreb: Antonić d.o.o., 2002. str. 843-846 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Mihajlović, Ž., Budin, L. & Kalafatić, Z. (2002) Volume Rendering with Least Squares Spline Reconstruction. U: Barić, A, Magjarević, R, Pejčinović B, Chrzanowska-Jeske, M (ur.)Proceedings of the 9 th IEEE International Conference on Electronics, Circuits and Systems, ICECS 2002.
@article{article, year = {2002}, pages = {843-846}, keywords = {volume rendering, least square spline, reconstruction}, title = {Volume Rendering with Least Squares Spline Reconstruction}, keyword = {volume rendering, least square spline, reconstruction}, publisher = {Antoni\'{c} d.o.o.}, publisherplace = {Dubrovnik, Hrvatska} }