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A conceptual model of agumented virtual and reality in cadet training (CROSBI ID 697999)

Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija

Tuta, Jadranko ; Luić, Ljerka ; Car, Željka A conceptual model of agumented virtual and reality in cadet training // Proceedings 2019 3rd European Conference on Electrical Engineering & Computer Science (EECS) / Mastorakis, Nikos (ur.). Institute of Electrical and Electronics Engineers (IEEE), 2019. str. 128-133 doi: 10.1109/eecs49779.2019.00035

Podaci o odgovornosti

Tuta, Jadranko ; Luić, Ljerka ; Car, Željka

engleski

A conceptual model of agumented virtual and reality in cadet training

Through digital communication in the educational process, its stakeholders, professors and students, become creators of new information practices, which in involve modern technologies augmented reality (AR) virtual reality (VR). The research objective was aimed at detecting AR and VR information concepts important for determining students' digital intelligence in the digital creativity domain. In the education of the cadets, some issues have been observed acknowledged, particularly the issues of defining the set of information which is necessary to be transferred to the cadets by AR and VR and the issue of detecting feedback expressed through the learning outcomes previously acquired. The main research challenge is correlation of information sets and how to structure them into a standard cadet training information model. The research was conducted by using the method of content analysis of software solutions and the questionnaire method. The cadets and expert at military academy have been selected as the research sample as they undergo through both the process of acquiring theoretical knowledge as well as practical training. The paper presents the research aimed at VR prototype development and its evaluation with two cadets generations and military professionals, who were introduced to VR technology in different ways. The obtained research results present basis for an AR / VR conceptual model to be further defined, that will contain set of abstract elements, relationships, and information that depict a complex real cadet training system. In this sense, this paper represents an initial step in defining the framework of a standard AR / VR information model in the military training that can be further developed by creating additional categories of data that do not appear in any of the existing information models.

communication ; conceptual model ; virtual reality ; augmented reality ; cadet training ; military

Rad napisan u koautorstvu sa studentom koji je tijekom doktorskog studija "Mediji i komunikacija" na Sveučilištu Sjever slušao i položio ispit iz kolegija "Metodološki pristupi u istraživanju digitalne inteligencije u području medija i komunikacije".

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Podaci o prilogu

128-133.

2019.

objavljeno

10.1109/eecs49779.2019.00035

Podaci o matičnoj publikaciji

Mastorakis, Nikos

Institute of Electrical and Electronics Engineers (IEEE)

978-1-7281-6109-9

Podaci o skupu

3rd European Conference on Electrical Engineering and Computer Science (EECS 2019)

predavanje

28.12.2019-30.12.2019

Atena, Grčka

Povezanost rada

Informacijske i komunikacijske znanosti, Računarstvo

Poveznice
Indeksiranost