Conceptual Network Analysis of Gamification Practices in Primary and Secondary Education (CROSBI ID 695006)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Tomičić, Igor ; Schatten, Markus
engleski
Conceptual Network Analysis of Gamification Practices in Primary and Secondary Education
Gamification is not a new concept, but it has gained a significant momentum in the past years for several reasons, including but not limited to the ubiquity of technology, the growing ease in the use of the game design applications and the growing number of technologically savvy individuals. Such individuals are routinely using smartphones and other computing devices for various tasks, including playing games and using e- learning platforms. Gamification is mostly defined as the use of game design elements and game mechanics in a non-game context, with the main objective of engaging and motivating users. The existing research points to the possibility of improving the performance of students in the learning process, and this paper presents a state of the art, conceptual network analysis of gamification practices in learning processes with the aim to better understand game- based learning in primary and secondary education. The results from this paper would be used for the development of a novel learning platform based on artificial intelligence techniques.
gamification ; conceptual network analysis ; primary education ; secondary education
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Podaci o prilogu
1335-1341.
2020.
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objavljeno
Podaci o matičnoj publikaciji
MIPRO 2020 43rd International Convention Proceedings
Skala, Karolj
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO
Podaci o skupu
MIPRO 2020
predavanje
28.09.2020-02.10.2020
Opatija, Hrvatska