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izvor podataka: crosbi

Using Digital Game-Based Learning for students with intellectual disabilities – A systematic literature review (CROSBI ID 276431)

Prilog u časopisu | izvorni znanstveni rad | međunarodna recenzija

Stančin, Kristian ; Hoić-Božić, Nataša ; Skočić Mihić, Sanja Using Digital Game-Based Learning for students with intellectual disabilities – A systematic literature review // Informatics in education, 19 (2020), 2; 323-341. doi: 10.15388/infedu.2020.15

Podaci o odgovornosti

Stančin, Kristian ; Hoić-Božić, Nataša ; Skočić Mihić, Sanja

engleski

Using Digital Game-Based Learning for students with intellectual disabilities – A systematic literature review

The purpose of this systematic literature review is to explore the area of digital Game-Based Learning (GBL) for students with intellectual disabilities as a tool that enables positive impact on learning and mastering specific skills in order to make recommendations for future research. Twenty-one studies were selected from different databases. The results showed that the most common type of game was serious game, and the most common used technology was PC with additional equipment, but tablets were also often used. In addition, the studies were more focused on the development of cognitive abilities rather than of adaptive skills.

Game-based Learning ; educational games ; serious games ; intellectual disabilities

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Podaci o izdanju

19 (2)

2020.

323-341

objavljeno

1648-5831

2335-8971

10.15388/infedu.2020.15

Povezanost rada

Edukacijsko-rehabilitacijske znanosti, Informacijske i komunikacijske znanosti, Obrazovne znanosti

Poveznice
Indeksiranost