Using Digital Game-Based Learning for students with intellectual disabilities – A systematic literature review (CROSBI ID 276431)
Prilog u časopisu | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Stančin, Kristian ; Hoić-Božić, Nataša ; Skočić Mihić, Sanja
engleski
Using Digital Game-Based Learning for students with intellectual disabilities – A systematic literature review
The purpose of this systematic literature review is to explore the area of digital Game-Based Learning (GBL) for students with intellectual disabilities as a tool that enables positive impact on learning and mastering specific skills in order to make recommendations for future research. Twenty-one studies were selected from different databases. The results showed that the most common type of game was serious game, and the most common used technology was PC with additional equipment, but tablets were also often used. In addition, the studies were more focused on the development of cognitive abilities rather than of adaptive skills.
Game-based Learning ; educational games ; serious games ; intellectual disabilities
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Podaci o izdanju
19 (2)
2020.
323-341
objavljeno
1648-5831
2335-8971
10.15388/infedu.2020.15
Povezanost rada
Edukacijsko-rehabilitacijske znanosti, Informacijske i komunikacijske znanosti, Obrazovne znanosti