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Artificial intelligence in computer games (CROSBI ID 275389)

Prilog u časopisu | pregledni rad (stručni) | međunarodna recenzija

Kovačević, Renata ; Cesar, Ivan ; Cafuta, Davor Artificial intelligence in computer games // Polytechnic and design, 7 (2019), 02; 118-126. doi: 10.19279/TVZ.PD.2019-7-2-15

Podaci o odgovornosti

Kovačević, Renata ; Cesar, Ivan ; Cafuta, Davor

engleski

Artificial intelligence in computer games

Today, the highly developed and competitive computer games industry needs to make better and better computer games and beat the competition. In order to keep the players entertained with computer games, manufacturers use a variety of techniques to make games interesting and challenging. This is largely aided by research in the field of artificial intelligence that is extremely well suited for computer games. Games need to be made as complex and unpredictable as possible to provide as much fun as possible. This article explores and gives an overview of all the most popular techniques that can be applied.

AI, computer games, FSM, MCST, Neural networks, Genetic algorithms

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Podaci o izdanju

7 (02)

2019.

118-126

objavljeno

1849-1995

2459-6302

10.19279/TVZ.PD.2019-7-2-15

Povezanost rada

Računarstvo

Poveznice