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Assessing the symptoms of Internet Gaming Disorder among college/university students: An international validation study of a self-report (CROSBI ID 274731)

Prilog u časopisu | izvorni znanstveni rad | međunarodna recenzija

Stevanović, Dejan ; Đorić, Ana ; Balhara, Yatan ; Ćirović, Nikola ; Arya, Sidharth ; Ransing, Ramdas ; Thi, Tuong-Vi Vu ; Huong, Truong Ngoc ; Tadić, Ivana ; Jović, Jelena et al. Assessing the symptoms of Internet Gaming Disorder among college/university students: An international validation study of a self-report // Psihologija, 53 (2020), 1; 43-63. doi: 10.2298/psi190421015s

Podaci o odgovornosti

Stevanović, Dejan ; Đorić, Ana ; Balhara, Yatan ; Ćirović, Nikola ; Arya, Sidharth ; Ransing, Ramdas ; Thi, Tuong-Vi Vu ; Huong, Truong Ngoc ; Tadić, Ivana ; Jović, Jelena ; Radovanović, Saša ; Kafali, Helin Yilmaz ; Erzin, Gamze ; Zahir, Vally ; Chowdhury, Mita Rani Roy ; Sharma, Pawan ; Shakya, Rabi ; Moreira, Paulo ; Olayinka, Atilola ; Mohamad, Avicenna ; Monteiro Campos, Luis Antonio ; Monteiro Campos, Pedro de Abreu ; Moreira, Silva ; Tavares, Jose ; Buoli, Massimiliano ; Burkauskas, Julius ; Ivanović, Iva ; Szczegielniak, Anna ; Knez, Rajna

engleski

Assessing the symptoms of Internet Gaming Disorder among college/university students: An international validation study of a self-report

The present study evaluated the psychometric properties of a self-report scale for assessing Internet Gaming Disorder (IGD) symptoms according to the DSM–5 and ICD–11 among 3270 college/univers ity students (2095 [64.1%] females ; age mean 21.6 [3.1] years) from different countries worldwide. Croatian, English, Polish, Portuguese, Serbian, Turkish, and Vietnamese versions of the scale were tested. The study showed that symptoms of IGD could be measured as a single underlying factor among college/university students. A nine itemsymptom scale following DSM–5, and a short four-item scale representing the main ICD–11 symptoms, had sound internal consistency and construct validity. Three symptom-items were found non-invariant across the language samples (i.e., preoccupation with on-line gaming, loss of interests in previous hobbies and entertainment, and the use of gaming to relieve negative moods). This study provides initial evidence for assessing IGD symptoms among college/university students and will hopefully foster further research into gaming addiction in

Internet gaming ; IGD ; cross-cultural equivalence

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Podaci o izdanju

53 (1)

2020.

43-63

objavljeno

0048-5705

10.2298/psi190421015s

Povezanost rada

Kliničke medicinske znanosti

Poveznice
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