Algorithms for Procedural Generation and Display of Trees (CROSBI ID 677463)
Prilog sa skupa u zborniku | izvorni znanstveni rad
Podaci o odgovornosti
Nuić, Hrvoje ; Mihajlović, Željka
engleski
Algorithms for Procedural Generation and Display of Trees
Main goal of this paper is to explore in which situations should some procedural algorithm be used to generate a tree model. Each algorithm is modified so as to be able to generate a tree model whose shape resembles the required model. Space colonization algorithm, algorithm using particle flows and algorithm simulating a Lindenmayer system are compared depending on a time needed to generate a tree with similar complexity. The voxelization procedure of the model and its application in this context is explained. Method for generating a tree mesh on a graphics card using Bézier's curves is presented.
tree ; procedural generation ; space colonization ; L-system ; particle flow ; voxelization ; Bézier curve
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Podaci o prilogu
247-252.
2019.
objavljeno
Podaci o matičnoj publikaciji
mipro proceedings
Skala, Karolj
Rijeka:
1847-3946
Podaci o skupu
MIPRO 2019
predavanje
20.05.2019-24.05.2019
Opatija, Hrvatska