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Digital games and tools for development of computational thinking in primary school


Holenko Dlab, Martina; Hoić-Božić, Nataša; Anđelić, Matea; Botički, Ivica
Digital games and tools for development of computational thinking in primary school // Proceedings of the International Conference on Management, Economics & Social Science - ICMESS 2019
Brussels, Belgium: Researchfora International Conference, 2019. str. 1-7 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


Naslov
Digital games and tools for development of computational thinking in primary school

Autori
Holenko Dlab, Martina ; Hoić-Božić, Nataša ; Anđelić, Matea ; Botički, Ivica

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the International Conference on Management, Economics & Social Science - ICMESS 2019 / - Brussels, Belgium : Researchfora International Conference, 2019, 1-7

ISBN
978-93-87405-18-9

Skup
International Conference on Management, Economics & Social Science - ICMESS 2019

Mjesto i datum
Brussels, Belgium, 13-14.05.2019.

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Digital games, computational thinking, learning programming, primary education, project GLAT.

Sažetak
Computational thinking is the process that involves formulating a problem and expressing its solution in a way that a human or a machine can effectively perform. Computational thinking include skills that are useful for a career in almost every sector and should be encouraged from primary school. Educational games can motivate students to actively participate in learning activities and have a potential to support development of computational thinking as well as programming skills. Games can be integrated in different school subjects as unplugged activities (without the use of technology) or in a digital form, which is more appropriate for today’s students who are growing up in the digital age. This paper analyses the potential of using digital games and tools for supporting the development of computational thinking and programming skills and gives overview of examples that are freely available and suitable for primary school students. In addition, the paper describes a model for development of computational thinking skills designed within the project GLAT that will be further developed as one of the aims of the new project “Digital games”.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo, Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove
Fakultet elektrotehnike i računarstva, Zagreb,
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